Category Archives: Mathematical Investigations

Weird Dice

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Last spring I did a fun and interesting 3D printing project with a group of 6th-8th grade students integrating geometry, probability, and statistics concepts. Here is an overview.

The Inspiration

Midway through the spring, our school was lucky enough to have a Makerbot Replicator 2 donated to our school. We had done a few projects over the previous two years with the original Makerbot, but I personally had never completed a build. So I decided to try it out, without necessarily thinking about how to apply it for my math classes.

The first thing I made was this, on Tinkercad, then printed on the Replicator 2.

I started with a hexagonal prism. Then I deleted 4 rectangular prisms from the hexagonal prism, as shown above. After rotating it on to its side, I printed it out as seen on the right above. Stunning, I know. But even this simple print did not come without several failures and hiccups.

3D printing requires a growth mindset

I won’t go into the details, as that is another kind of blog post, but suffice it to say that there are a lot of different things that can go wrong when trying to design and print a 3D object. Each failure brings a new understanding of the process. One way I celebrate those failures is with my Epic Fails Box. (I used to have more in there, it appears some students have been helping themselves to these trinkets)

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The First Questions That Came to my Mind

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Holding this object, made me immediately curious about the probabilities. So I labeled the two rectangular faces 1 and 10. Then I labeled the opposite faces so that they added up to 11. 

As luck had it, the next unit I was preparing for was probability. This had the added benefit of involving quite a bit of geometry in designing the die, and also with working out the surface area. 

So I decided to go all in, and do a Weird Dice Project with a group of 6th-8th students. I started by printing several copies of my die, and labeled the faces 1-10, then gave them out to groups of students to examine.

Here’s what my students noticed…

Less of a probability that is lands on 1 and 10.

Side 1 is slightly bigger then side 10.

Because side 10 is smaller than side 1, side 6 and 7 were bigger than all the other.

6,7,4,5 are bigger than all the others.

2,3,8,9 are bigger than 1 and 10.

Edges that don’t surround 1 and 10 form a square.

What they wondered…

Which side did you 3-d print it on?

Just because they are smaller does that effect the probability?

When it lands do you record what is on the top or what is on the bottom?

What is the probability of rolling 1 or 10?

Corners and edges being sharp, does that effect the probability?

What about the faces being rounded?

Is the probability the same for the numbers 1 and 10?

Does the shape of the side effect the probability?

Do the honey comb fillings effect the probability?

What are the dimensions of the die?

Is it weighted?

Experimental Probability vs. Theoretical Probability

We spent a class period working out the experimental probability (aka, rolling it a few hundred times), finding the the surface area of the sides, and creating a theoretical model of the probability based on the surface area.

Graphing the distribution for the experimental and theoretical model raised some more interesting questions. What is the purpose of a model? Does a model need to perfectly match the experimental data, or can it ever perfectly match the data? What other factors could be at play?

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Once students had sufficient experience working with the dice I made, I assigned them the task of making their own “weird dice,” and then analyzing the probability.

The Project

Students were asked to…

  • Design a die in Tinkercad, or another 3D modeling tool.
  • The die had to be “weird,” in that it cannot look like any known dice, and must have uneven/unknown probabilities.
  • Once students got approval on their design, we printed them out. Students then wrote numbers on the sides of their dice and did experimental trials.
  • They then had to use surface area as a way to model the probabilities.
  • Finally they were asked to compare the experimental probability vs. theoretical probability.

Below are some pictures of their printed dice.

I created a template, using data from my die, on google docs for them to use for their final report. Here is the link:

Weird Dice Report Template

Below are a couple examples of the final reports. Groups used a variety of methods to find the surface area. In the first example, the students had to account for the dice landing in between faces, and so they decided to find the surface area of the imaginary triangular face created by the concave sections of their die, and write a number on the four concave spaces.

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In this second example below, the students used the 3d modeling software to calculate the surface area of their irregular faces.

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In retrospect I should have had them graph both the Theoretical Probability as well as the Experimental, so that they could compare them side by side. Next iteration, I will do this.

Create a Game using Weird Dice

As a final extension, I suggested students make a game to play with their parent at the end of trimester portfolio day. 

Students used a variety of approaches, both in terms of their geometric designs, as well as calculating probability. The games students made were an interesting reflection of both their personalities, as well as the mathematical aspects of their die.

Here are a few examples:

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Low Tech Version

I fully recognize the privilege of having access to a 3D printer. One way to do this project without a 3D printer is to have the students design the dice, and then outsourcing the 3D printer. However, as a low-tech alternative you could use pattern blocks and tape to create weird dice, and do a similar investigation. In fact, I’m sure your students could come up with many other materials to use.

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Filed under 7.SP.5, 7.SP.6, 7.SP.7, Mathematical Investigations, Middle School, MP.4

Number Bracelets

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“Doing mathematics should always mean finding patterns and crafting beautiful and meaningful explanations.” -Paul Lockhart, A Mathematician’s Lament: How School Cheats Us Out of Our Most Fascinating and Imaginative Art Form.

Recently I got a chance to revisit one of my favorite activities with a fresh group of 3rd and 4th graders. I love this activity because it includes so many of the things I value. To borrow some of Dan Meyer’s Ten Design Principles for Engaging Math Tasks; perplexity is paramount, it begins with a concise description, has a low floor for entry and a high ceiling for exit, it naturally encourages a collaborative approach, it highlights the limits of students existing skills and knowledge, and students often begin making predictions and hypothesizing without any directions to do so. In summary, this task rocks!

This was the first major mathematical investigation of this year for my 3rd/4th multigrade class. I dedicated the first two block periods (2 hours each) to this investigation. Skills-wise, at its most basic level, students are practicing their single digit addition facts, as well as breaking apart the tens-place and ones-place of a sum. This serves as a perfect activity before reviewing/solidifying multi-digit addition algorithms. There are a variety of ways to extend the investigation, for example using other bases or operations. Also, once students begin to try to figure out what’s going on with all the patterns, they utilize virtually all the Mathematical Practices in a meaningful way.

The Game Intro

I introduce the number bracelets with a game. Students pair up and take a 10-sided die. First player rolls twice, writing the two number down on a piece of inch grid paper. The second player does the same. Then students add the two numbers together, but discard the tens-place, only writing the ones-place in the next number. Players continue this process until they get back to the two numbers they started with (in the same order). If students get into a loop, that means they made a mistake somewhere. What’s cool about those mistakes, is that they hint at the overall structure of the number bracelets, so the mistakes are truly valuable.

IMG_2496 Within minutes students start to notice patterns, and making predictions. I have done this several times over the years, and each time I see new patterns myself. After about 20 minutes, I bring everyone back in for a whole class discussion. I ask them “What did you notice?” and “What do you wonder?” Number Bracelet Notice/Wonder

Here is a list of some of the responses, compiled from two groups of 3rd/4th graders:

What do you notice?

I had 4 sequences that were the same length.

When I kept going past the first two numbers, I got into a loop, it was a pattern.

I notice that #0## comes up a lot, like 2022.

I can’t get started w/ (0,0)

Its fibonacci, starting w/random numbers.

There are patterns vertically and horizontally.

The shortest patterns start with 0.

If you mess up one number, you can go in a loop, it affects everything else.

What do you wonder?

What happens if you get a zero as one of your first two numbers? How long will it be?

What happens if you get (1,2)?

I think for double numbers, 5,5 would be the shortest.

Could you make a sequence that doubled each time?

What happens when you get into an infinite loop?

What if you start with (0,1)?

What would the shortest one be, other than (0,0)? How can you be sure? How many are there to check?

Why do the zeros line up horizontally sometimes?

How is it that it repeats? How can you get out of a loop?

Why is it called number bracelets game?

What’s the longest pattern?

Are double numbers best?

Can you have a pattern that never repeats?

 

Number Bracelets Investigation 

After a snack recess, students returned with the goal of investigating one of these questions. I asked them to choose a question to investigate, and work individually or in small groups (2-3 students). We brought out some markers, and colored pencils, so students could color code the patterns they noticed. When a student made a discovery, or had a prediction, I would ask them to write it down in their math notebook. For predictions, I asked them how they could verify this prediction?

In this first session, I tried not to steer their inquiry very much. I focused more on observing their style of inquiry, what they are noticing, how they communicate and record their findings, and how they work with their peers.

Here are some of the patterns they found.

 IMG_2492  IMG_2493   Here’s an example from a student that had a question, and did a few experiments to answer the question. IMG_2524 The classroom was abuzz with kids noticing patterns, making predictions, and describing their theories. If I hadn’t stopped them for lunch, they probably would have kept working through their recess. In fact, over the next few days many of them did stay in during their recess to explore further.

Week 2: 

The following week we returned to this investigation to see what else we could draw out, focusing on the following question.

How many pairs of starting numbers can there be?

I first had students work in their notebooks on the question. Then had them share their findings with other students at their table. Finally we had a whole class discussion. Students came up with varying answers, including 20, 180, 100. We talked about the various methods students used, and they debated the merits of each method. I was pleasantly surprised with the amount of debate that ensued, with students changing each other’s minds.

As snack recess approached, I decided to introduce a couple classic problem solving strategies. The first strategy is to try to solve a simpler version of the problem. So what if we had fewer possible numbers to choose from, how many possible pairs would their be. We started by considering how many pairs would exist if you only had zero to work with. Then we looked at if you could use {0,1}, and then {0,1,2}. Enumerating the possibilities started to get complicated, so I introduced a second problem solving strategy: “Draw a visual model.”

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The visual representation of this is a beautiful model from graph theory called a “complete bipartite graph.” This really seemed to solidify the pattern for the students.

One student then noticed something that she could hardly contain, with the classic “uu, uu, uu!” raising her hand. She shared “The first case was 1×1, then 2×2, then 3×3!”

“That’s right, so what would come next in that pattern?”

Using this model, students were able to come to an agreement that there are 100 possible starting pairs. To wrap up this discussion, we reviewed the process we went through to organize and model the information we had to answer the question.

Research Project Poster

Next, I wanted to give them a chance to explore a bit more, but with a focus on the possible lengths that a number bracelet could be. So we placed them in small groups of 2,3 students and had them focus on the following questions.

What are the different lengths a number bracelet can be? 

What is the longest/shortest bracelet, and how can you be sure?

The poster needed to have examples of bracelets as well as written explanation for their reasoning. Here’s how one group began their poster:

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I was hoping that students would notice that each of the different lengths contain multiple number bracelets. One group realized this for the bracelet that is 60 long (62 if you include the starting number twice).

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Reflections and Extensions

Each time I’ve done this investigation, I play around a bit with how much coaching I give towards a more complete understanding of the puzzles. If time permitted, I would love to give kids as much time as they needed to fully explore the root of the patterns they find. Unfortunately, I have typically been limited to 2 or 3 block periods, which does not seem to be enough for my 3rd/4th graders to independently come up with complete explanations for the patterns they find. I still see the process as a meaningful one, despite students not fully understanding all the implications of the patterns. I think this reflects what happens often in real mathematical research and real world problem solving, when you explore a pattern to the extent you have time to, and then you move on.

As for extensions, I would ask the students how you could change the rules and see what they notice and wonder. For example what if instead of using addition modulo 10, you could try addition modulo 5, or some other modular arithmetic. Another way you could change the rules is by using an operation other than addition, and see if there are cycles.

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Filed under 2.NBT, 3.NBT, 4.NBT, Elementary, Mathematical Investigations, MP.1, MP.2, MP.3, MP.6, MP.7, MP.8, Place Value, Pure Mathematics

Revisiting Multiplication Tic-Tac-Toe: Common Factors and Multiples

After reading about Ultimate Tic Tac Toe, I was inspired to post a bit more about Multiplication Tic-Tac-Toe. Multiplication TTT offers similar constraints to Ultimate tic-tac-toe, but the constraints are tied to the common factors. Check out my earlier post for rules and notes about classroom use.

One main difference though, is that you can claim more than one square at a time. Below I have shared a filled out board, color coded by the amount of numbers you claim with that move. For example, if you place a token on 6 and 4 you in fact get 4 positions on the Tic-Tac-Toe board as 24 shows up 4 times. In the image below, blue represents “quadruple plays”, yellow’s represent “triple plays”, oranges represent “double plays”, and white represents “single plays.”

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Here is a google doc of the Color Coded Multiplication Tic-Tac-Toe Board.

Recently I introduced the game to my 3rd and 4th graders. I mentioned you could analyze the game based on how many positions each number occupies. Then, the other day I was walking down the hallway and saw a multiplication tic-tac-toe board on the floor next to their cubbies. The cool thing was, the student had begun to color code the board herself (I have a feeling I know which student it was). This kind of investigation could naturally lead students towards questions related to common factors and multiples.

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One of these days, when I have the time, I’d like to figure out the optimal strategy for the game. If anyone out there discovers it, please let me know.

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Filed under Elementary, Games, Mathematical Investigations, Unsolved Problem

Fun with Collatz Conjecture

Collatz Formula

You may have heard of Collatz Conjecture, it’s simple enough to explain to a 2nd grader, yet has stumped mathematicians for the last 80 years. Paul Erdos famously referred to it when he said “Mathematics is not yet ready for such problems.” I like exposing students to unsolved problems in mathematics, because it gives them a real sense for what mathematicians do (also their’s no pressure to solve it).

I have explored it with a variety of ages, last year I had a fruitful experience with my 5th-6th grade class and thought others would enjoy the investigation. Below you will find two ways to introduce the conjecture, and a method for reversing the recursive formula to “grow the Collatz tree.” This investigation also hits a few of the Expressions and Equations standards, such as 6.EE.A.1-2, and 6.EE.B.5.

Collatz Conjecture:

1. Take any natural number n.

2. If its even divide by two, if its odd multiply by three and add one.

Repeat step 2 indefinitely. The conjecture states that you will always reach 1 eventually.

For example, say you start with 5 your sequence would go 5-16-8-4-2-1.

Introduction:

The Game Intro: One way I’ve introduced it in the past is to have the students play a game where they roll a 10 sided die for a starting number. Then the person who gets to one in the most number of steps wins. Students quickly realize they can create a diagram, or tree network, which tells them right away who will win. Sometimes we extend it, by playing the game with 20-sided die and trying to solve that version as well. Here’s what the tree network might look like for the game with a ten sided die.

Collatz Tree for a game with ten sided dice

Collatz Tree for a game with ten-sided dice

The Human Tree Intro: Another way to introduce it that is more kinesthetic, is to give each student a number on a sticky note, name tag, or index card. Then say if your number is even, look for the person that is half your number and if your number is odd find the person with one more than triple your number. Once they find their person they can connect with them by holding their hand or putting their hand on their shoulder. I usually make a stack starting with one, going up the “Collatz Tree” until I have enough numbers for the amount of students and teachers in the group. I also try to make it so there are several branchings. When everyone is “connected,” the group should work to untangle themselves so that the overall structure can be seen. I wish I had a picture of the process, and outcome, but alas I couldn’t find one.

Growing the Collatz Tree (doubling)

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Once students get familiar with the structure of the Collatz tree we talk a bit about what it would mean for the conjecture to be true. Can we prove that a certain set of numbers will always go to one. Quickly students discover that as soon as you hit a power of 2, you are dividing by two all the way down. I like calling this the “tower of powers.”

We use the powers of 2 as the “trunk” of our Collatz tree, and the first example of a way to grow the Collatz Tree. You can reverse the recursive formula and double any number to “grow a branch” of the tree. For example, 5 could have come from 10, which could have come from 20, which could have come from 40, etc.

Branching Rule (n-1)/3

Then I ask the students to notice when there are “branchings” in the tree, in other words when are there two numbers that will lead to the same number such as 5 and 32, both lead to 16. Here students have to think about when (x-1)/3 will have an integer solution. This happens when a number is one more than a multiple of three. So we reviewed the divisibility rule for 3, and tried it out on a few examples.

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Students worked in groups to apply these two methods to grow the Collatz tree. There are lots of opportunities to differentiate the process, as students noticed patterns in branchings and some wrote algebraic expressions to describe the branches. For example, the 3-6-12… branch above can be described as 3*2^n.

Here is an example of what one group made:

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Extensions and Connections

1. If you extend the recursive formula into the complex plane you get the fractal below. For a thorough explanation check out the blog post by Nathaniel Johnston.

collatz fractal

2. Dan Finkel over at mathforlove.com has a variation called “The Dr Squares Puzzle” where they come up with a similar recursive process, with a few loops.

3. Here’s another recursive process involving numbers and their written form (It also has a tree structure):

Step one: choose a natural number N

Step two: write the number in words, count the number of letters in the word and write that number.

Step 3: Repeat Step two.

For example: One-3-Three-5-Five-4-Four… stays at four indefinitely. You can also try other languages. 🙂

For English it has a tree like structure.

For English it has a tree like structure.

Finally, a post on Collatz Conjecture wouldn’t be complete without this from XKCD:

collatz_conjecture xkcd

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Filed under 6.EE, Elementary, Graph Theory, Mathematical Investigations, Middle School, Unsolved Problem

Subtraction Reversal Game and Investigation

In this lesson, students start by playing a game with two digit subtraction. Patterns emerge, data is organized, and a “trick” (rule or algebraic equation) is discovered for quickly solving these special kinds of subtraction problems. I love this because it gives an experience of discovering a pattern and then describing it either with words or algebraically. I’ve mostly used this lesson with 2nd-4th graders, but it is highly differentiable. Finding a general solution involved quite a bit of elegant algebra.

Intro: Subtraction Reversal Game Instructions:

•Each player rolls a 10-sided die two times.
•Find the difference between the largest number you can make using both numbers and the smallest number you can make. For example: (3,5): 53-35= 18
•Whoever has the largest difference wins.
•Play several rounds, Recording your results on paper.
Organizing the Data:
Students form groups and share the results of their games. They will notice that certain numbers come up more than once. Some may even notice they are all multiples of 9, or that the digits add up to 9. Others may need to organize the data to see the patterns.
I ask the groups to come up with a way of combining all their data on one piece of paper. You will notice that certain ways of organizing the data better displays the patterns, this can be a point of discussion when groups share their way of organizing the data.
Below is an example of what a groups partially filled out table might look like:

Answer Number Pairs
0 (3,3), (4,4)
9 (4,5), (7,8)
18 (7,9), (2,4)
27
36
45
54 (9,3)
63
72
81
•What patterns do you notice?
•What other numbers would you like to try?
•Is there a way to be more systematic about which numbers you try?
Discovering and Describing “The Trick” 

Students work to describe the pattern either in words or using algebraic expressions.

• Is there a rule you could write to describe the patterns you noticed?
• What’s the trick/rule for finding the difference quickly?
Research Poster Project
After students have enough time exploring the patterns, I have students create posters individually or in partners to share their discoveries. Below are a few examples of posters students have made.
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Differentiation
Some students may only be ready to describe “a trick” using words. Others may be ready to write an algebraic expression to describe the trick. A deeper level would be to try to explain using place value, and/or algebra to explain why this trick always works for 2 digit subtraction when the numbers are reversed.
When students quickly come up with a rule for 2 digits, I let them work on the 3 digit version. For example 632-236. They often immediately make the conjecture that the answers will be multiples of 99, and that for 4 digits it will be 999. The 4-digit version gets a bit harder to predict because the middle two numbers interact, representing the place values algebraically helps with this.

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Filed under Elementary, Mathematical Investigations